![]() ![]() ranged but armored or long heavy shots but extremely weak HP) with some protection against Light Ranged units. Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)Ĭlose combat unit with heavy armor (very good HP, weak damage) They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack, and defense bonuses.īasic close combat unit (good HP, good damage)īasic ranged fighter (good damage, weak HP) For example: while Sword Dancers, Axe Barbarians, Cerberus, and Orcs are different Unit Types, they all belong to the same Class: Light Melee. In Elvenar you will find 5 Classes of units: Light Melee, Light Ranged, Heavy Melee, Heavy Ranged, and Mage.Įach Class has certain Unit Types assigned to it. ![]() If you move your mouse over this icon, its description will show. ![]() These are spells or special additional effects for attacks. The number on the ability shows how many times the unit can strike back per round. This ability allows a unit to automatically counterattack after being attacked in close combat. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle. The bigger the weight, the fewer units are needed to fill a Squad. The unit with the higher Initiative will act earlier in the battle round. This is the amount of fields a unit can move in 1 turn. This is the maximum distance units' attack can reach. The damage value of an attack is determined, randomly, out of the units' damage range. If you hover your mouse over the icon you will get more information. This can be an attack and/or a defense bonus. Here you will see which classes this unit has a bonus against. Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures.Įach Unit has a Type that is assigned to a certain Class.Įach Class describes the main tactical group a Unit Type belongs to. ![]()
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